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Lil Miquela, the virtual influencer that made CGI famous

Updated: Jan 10

Lil Miquela is a virtual influencer.

She is not a real person. She is a handcrafted CGI character (often called an “AI influencer”).

Lil Miquela, CGI virtual influencer, in a white hoodie looking sideways

Lil Miquela matters because she proved a simple point: you do not need a human body to build a real audience. You need a consistent character, good taste, and distribution.


She also proved the business model. Brands can “hire” a person-like asset with full control. No scandals. No bad days. No contract drama. That is why CGI influencers became a category.


And she showed the risk, too. When a virtual character plays with identity, politics, or “real” human pain, the backlash can be fast and public.


Quick facts: Lil Miquela

  • Is Lil Miquela real? No. She is a CGI character

  • Creator: Brud (founded by Trevor McFedries and Sara DeCou)

  • First appeared: 2016

  • Niche: fashion, music, culture

  • Positioning: “robot” lifestyle influencer with story arcs

  • Brand safety: medium (history of controversy)


Background of Lil Miquela

Lil Miquela was built by Brud, a Los Angeles startup-studio that treated “an influencer” like a tech product.


That framing is the whole trick. A human influencer is rented attention. A virtual influencer is owned IP. It can last forever, scale across markets, and stay on-message.


That also explains why this space attracted serious capital and why the story later moved into “community + collectibles” ideas after Brud was acquired by Dapper Labs (the team behind Flow / NBA Top Shot).


Case study: BMW “Make it Real” with Lil Miquela

Lil Miquela in BMW iX2 “Make it real” campaign visual with the car

BMW used Lil Miquela to launch the all-electric iX2 with a global digital campaign called “Make it Real”.


The creative move was the twist: a virtual character “breaks into” the real world, then falls in love with real human life. BMW tied that to its brand idea (“Freude Forever”).


Why it worked:

  • It used the virtual-native audience as a bridge. You borrow Miquela’s internet reach, then point it back to real-world driving

  • It made “digital vs real” the message. The character is the proof. You do not need to explain the concept

  • It stayed emotional, not gimmicky. The campaign is basically: “tech is cool, but real life is still the point


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Case study: Calvin Klein (where it broke)

Bella Hadid kissing Lil Miquela in the Calvin Klein ad campaign

In 2019, Calvin Klein ran an ad where Bella Hadid kissed Lil Miquela. It triggered criticism for “queerbaiting”, and Calvin Klein issued an apology.


Why this matters:

  • Virtual characters can amplify a message fast

  • They can also make representation feel manufactured, because people know the “person” is not real and is fully controlled


So yes, you get control. But you do not get to control how culture reads the move.


What you can learn from Lil Miquela

  1. Start with a character system, not a render. voice, values, plot, and posting rhythm matter more than pixel quality

  2. Use virtual talent when the story benefits from “impossible”. BMW worked because “virtual meets real” was the whole point

  3. Assume identity themes are high-risk. if the message touches gender, race, or sexuality, the backlash bar is lower

  4. Build for ownership. the real unlock is owning the IP and the distribution, not renting a face for one campaign

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